Dungeon of Dice

(If the zoom and UI is strange going full screen should help)

Dungeons of Dice was made in 48 hours for the 2022 GMTK Game Jam following the theme "Roll of the Dice."

How to play

  • View the how to play screen in the game in order to see what all the elements look like
  • The two blank dice represent your attack and defense dice, click them to roll
  • The numbers you roll are added to your base attack and defense to comprise your total attack and defense
  • Press the sword in the center of the screen in order to fight
  • Your attack power minus the enemies defense power is the damage done to the enemies health - that is, as long as it is positive
  • The same goes for your health and defense power and the enemies attack power
  • Take away the enemies health to move onto the next level (there are 4 in total)
  • After every fight you have one free roll of the dice - if you wish to reroll a bad roll then you can, but you only have four rerolls over the whole game
  • You have an attack ability and a defense ability. They both double their corresponding base stat and add it to the total power for a turn.
  • Sorry for the somewhat confusing explanation

Background

Dungeon of Dice was made in 48 hours for the 2022 GMTK Game Jam following the theme "Roll of the Dice." This is the first complete game that I have developed. I am quite new to game development with Unity, so that explains some of my questionable decisions. I do have more experience programming, so that is why I chose to create a game of this type. I thought that because most of the interaction is done in code and not in the engine that it would be easier (I was wrong, it was a lot of work). Ultimately, I am quite happy with the end product, despite some issues which I will note below. If you would like to hear a more complete chronicle of my experience, I will (hopefully) be creating a devlog soon.

Things I Dislike

  • The UI elements are blurry because I placed the UI elements via world space
  • The aspect ratio is weird (Its 50:15, its a long story)
  • I feel as if the game is not super fun
  • I feel as if I implemented the sound poorly

Things I Like

  • I was able to develop a complete and finished, albeit rough, game
  • I really like the way the characters die, its really satisfying to me to have them fly off the screen like that
  • I was able to implement features that I previously had limited knowledge of (animations, tile sheets, etc.)

Credits

Thanks for reading and playing!

Comments

Log in with itch.io to leave a comment.

I like the art and the music! It actually creates a bit of a vibe which is great. Great job on your first game.

Thanks! Yeah I was trying my best to get that kinda vibe going